using System;
using UnityEngine;

[Serializable]
public struct ArrowMob
{
	public EnemyBehavior objTrack;

	public GameObject objArrow;

	public void SetPosArrow()
	{
		objArrow.transform.parent = objTrack.transform;
		objArrow.transform.localPosition = Vector3.up * 1.5f;
	}
}
